AI Insights · Timothy · October 2022
Top 5 io Games Performance in Denmark in Q3 2022
Explore the performance of the top 5 io games in Denmark during Q3 2022, including insights on weekly downloads, revenue, and active users.
Throughout the third quarter of 2022, the top 5 io games in Denmark exhibited varied performance trends across weekly downloads, revenue, and active users. Here is an overview of each app's performance:
Snake.io - Fun Online Snake from Kooapps showed steady weekly downloads, peaking at around 2.1K in early July and maintaining a range between 1.4K to 2K for the remainder of the quarter. Weekly revenue saw fluctuations, starting at $29 and reaching a high of $77 by mid-July, then stabilizing around $55 by the end of September. Active users experienced a slight decline from 15.3K to approximately 12.8K over the quarter.
State.io - Conquer the World by AI Games FZ had a varied download trend, starting at 1.5K in early July and dropping to around 536 by the end of September. Weekly revenue fluctuated with a peak of $31 at the beginning of the quarter and minimal revenue in several weeks. Active users saw a gradual decline from 5.1K to 3.5K throughout the quarter.
Hole.io from Voodoo maintained consistent weekly revenue, averaging around $67 and peaking at $86 in late August. Downloads varied, starting at 1.2K, dipping to around 561 in late August, and recovering slightly to 861 by the end of September. Active users showed a downward trend from approximately 8.8K to 6.6K over the quarter.
Fish Eater.io by MOBIBRAIN TECHNOLOGY PTE. LTD. experienced a significant increase in downloads, peaking at 1.7K in late July but dropping to 168 by the end of September. The app's revenue also fluctuated, reaching a peak of $120 in late July before declining to minimal values by the end of September. Active users mirrored this trend, peaking at 2.5K in late July and dropping to 1.2K by the end of the quarter.
Dino Domination from Yso Corp, released in late July, saw an initial surge in downloads, peaking at 2.7K in early August before gradually declining to 329 by the end of September. Active users followed a similar pattern, starting at 1.9K in late July, peaking at 2.7K in early August, and then declining to approximately 1.3K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.